An article is an entry to post content, such as text, images, videos, or links about the topic I’m working on.
Here are all the articles.
Virtuosos
Recently, I have been pondering a question: how can I enhance the immersion and emotional impact of a musical composition? After much consideration, I came to the conclusion that rather than creating just a standalone piece, it would be better to develop a rhythm game.
Flight Simulator
The Flight Simulator program involves creating an action-packed scene with flying planes, dynamic camera movements, and procedural generated terrain.
Gunfight
A Top-Down 2D shooter where two teams fight each other to advance in a tournament-style online game. Each player spawns with the same weapon and whichever team is last standing wins that round. Games go on for a best of 5 rounds to see who advances.
Apocclipse
Apocclipse is a fast-paced post-apocalyptic 2D side-scrolling runner game. Players take on the role of Brontë, an experienced adventurer who has arrived on a war-torn planet to save it from destruction.
Rootscaped
The Theme for Global Game Jam 2023 was Roots. I made a game about root within 48 hours with a few of my colleagues called Rootscaped.
Blitz Pong
A 2D Unity project using the Unity physics engine and post-processing rendering pipeline. Basic pong game mechanic, try to get goals and prevent your opponent from getting goals.
Interactive Fictions
Some interactive fiction games I made. The first game is parse-based, while the second is choice-based game.
Experience
Experience is a small expressive game made in 10 weeks about the process of trying to improve at something. The game involves walking through various environments which evoke feelings like those experienced when learning something new.
Inverse Kinematics
The FABRIK (Forward And Backward Reaching Inverse Kinematics) project aimed at rendering of articulated arm structures using OpenGL.